firstname.lastname@example.org | LA-234
Carly Finseth teaches both undergraduate and graduate courses in technical communication, with a focus on user experience and instructional documentation. She is the faculty advisor for Boise State’s Tech Comm Games Guild, where students from a variety of disciplines across campus come together to play games, create games, and learn about games and technical communication. Her work has appeared in such publications as the Journal of Technical Writing and Communication; the Journal of Applied Instructional Design; Kairos: A Journal of Rhetoric, Technology, and Pedagogy; the Journal of Teaching Writing; and Computers and Composition Online. Her forthcoming book Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games (McFarland, 2018) explores the use and analysis of role-playing games (RPGs) as instructional design artifacts.
Dr. Finseth has more than 15 years of experience in publications management, writing, editing, and design. She also has several years of professional experience as a project engineer in the semiconductor industry, during which time she mediated between subject matter experts and trade workers, purchased construction materials, wrote proposals, walked job sites, and completed estimate take-offs for clients such as Hewlett-Packard and Intel. Currently she is an associate editor for the International Journal of Gaming and Computer-Mediated Simulations, a reviewer for Technical Communication: Journal of the Society for Technical Communication and the Journal of Virtual Worlds Research, and an editorial review board member for Not Your Mama’s Gamer.
Dr. Finseth is particularly fascinated with the intersections between learning, teaching, and games, so when she’s not teaching or researching, you’ll likely find her exploring the latest MMO or downloading more games than she’ll ever have the time to play.
- Ph.D., Technical Communication and Rhetoric, Texas Tech University
- M.A., Professional Communication, Clemson University
- B.S., Liberal Studies, Oregon State University
Games and virtual worlds; instructional design and documentation; usability and user experience; universal design for learning; technology and culture; digital and visual rhetorics
- Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games, McFarland Books (2018, forthcoming).
- “A Review of Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds by Joseph P. Laycock.” Technoculture: An Online Journal of Technology in Society, 6(1), (2016).
- “The Structure of Play: An Exploration of the Instructional Design of Rift.” Journal of Applied Instructional Design, 5(1), 35-50 (2015).
- “Theorycrafting the Classroom: Constructing the Introductory Technical Communication Course as a Game.” Journal of Technical Writing and Communication, 45(3), 243-260 (2015).
- “An Open Source Composition Space: Redefining Invention for a New Technological Age.” Computers and Composition Online, (2013).
- ENGL 202 Technical Communication
- ENGL 415 Instructional Writing and Software Documentation
- ENGL 416 Interaction Design for Technical Communicators
- ENGL 518 Writing Software Documentation
- ENGL 521 Special Topics in On-Screen Document Production
- ENGL 535 User Experience