firstname.lastname@example.org | LA-234
Carly Finseth teaches both undergraduate and graduate courses in technical communication. She is the faculty advisor for Boise State’s Tech Comm Games Guild, where students from a variety of disciplines across campus come together to play games, create games, and learn about games and technical communication. Her work has appeared in such publications as the Journal of Technical Writing and Communication, the Journal of Applied Instructional Design, Kairos: A Journal of Rhetoric, Technology, and Pedagogy, the Journal of Teaching Writing, and Computers and Composition Online. Her forthcoming book explores the use and analysis of role-playing games (RPGs) as instructional design artifacts.
Dr. Finseth has more than 15 years of experience in publications management, writing, editing, and design. She also has several years of professional experience as a project engineer in the semiconductor industry, during which time she mediated between subject matter experts and trade workers, purchased construction materials, wrote proposals, walked job sites, and completed estimate take-offs for clients such as Hewlett-Packard and Intel. Currently she is an associate editor for the International Journal of Gaming and Computer-Mediated Simulations, a reviewer for Technical Communication: Journal of the Society for Technical Communication and the Journal of Virtual Worlds Research, and an editorial review board member for Not Your Mama’s Gamer.
Dr. Finseth is particularly fascinated with the intersections between learning, teaching, and games, so when she’s not teaching or researching, you’ll likely find her exploring the latest MMO or downloading more games than she’ll ever have the time to play.
- Ph.D., Technical Communication and Rhetoric, Texas Tech University
- M.A., Professional Communication, Clemson University
- B.S., Liberal Studies, Oregon State University
Gaming studies, instructional documentation, interaction design, digital and visual rhetorics, usability, technology and culture
- “The Structure of Play: An Exploration of the Instructional Design of Rift.” Journal of Applied Instructional Design, 5(1), 35-50 (2015).
- “Theorycrafting the Classroom: Constructing the Introductory Technical Communication Course as a Game.” Journal of Technical Writing and Communication, 45(3), 243-260 (2015).
- “How Games Work: Exploring the Instructional Design of Diablo III.” Meaningful Play 2014 Conference Proceedings, October 2014.
- “Using Games to Make Something: Of Our Students, Our Pedagogies, Our Field. A Review Essay of Gee & Hayes (2011), Squire (2011), Steinkuehler et al (2012), and Thomas & Brown (2011).” Journal of Teaching Writing, Fall 2014.
- “An Open Source Composition Space: Redefining Invention for a New Technological Age.” Computers and Composition Online, Fall 2013.
- ENGL 202 Technical Communication
- ENGL 415 Instructional Writing and Software Documentation
- ENGL 416 Interaction Design for Technical Communicators
- ENGL 518 Writing Software Documentation
- ENGL 521 Special Topics in On-Screen Document Production
- ENGL 535 User Experience